It will affect your ability to drive the car, with graphical tire deformations and missing bits also implemented.Ĭars: Chevrolet Cruze, Chevrolet Lacetti, Seat Leon TDI, BMW e90 320si If the car under steers into a corner, you should get plenty of warning, both by sound and feel. It is hard for me to imagine playing this game well without force feedback, because the game implements it better than almost every other racing simulation I’ve played. If you jump into a race before you are prepared, you will quickly be overwhelmed by the AI, the track, and your own car’s physics.Ī great physics engine doesn’t help me if the game doesn’t supply the cues I need to balance the car at the edge of grip. If you want to balance on the ragged edge of grip, lap after lap, consistently improving, this is your kind of game. In hardcore racing games, tenths or hundredths of a second matter, and muscling other cars off the track usually harms you more than helps you. Too aggressive, and you risk falling off the track or smashing into another car. The audio of the engines, cars, and voiceovers is excellent, as it was in GTR2.
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